(Senior Thesis) Spare is a 3D printed board game that teaches one how to become more ambidextrous under the pressure of competition. The elements of tactility, quick thinking, and competition asks the players to disregard perfection and to prioritize a steady hand and mind that they otherwise would never use so demandingly.
Using the Montessori teaching method of guided problem solving, the game pushes the players to complete a majority of activities using only their less dominant hand.
The interior contains the tools the players must use to complete various tasks. The exterior of each box is covered with a distinct texture subtly communicating a general activity the player must complete.
The first person to successfully complete all six dexterity boxes wins and is closer to becoming a part of the one percent of people who are naturally ambidextrous.
Spare The Ambidextrous Game
These are a few digital assets I worked on at my time at NBC under the Oxygen and Sprout Networks. I produced graphics for the layout of new content with the Oxygen brand in mind. I managed and created digital and print production such as key art, show graphic packages and promos as well as on-air, outdoor advertising, event collateral, web ads, and social branding.
During my graphic design internship at DKNY, I was able to propose a new packaging design for their watches. Encompassed around the idea of "the missing piece" which was used for their Spring 2016 Collection and Show, this city-esque design incorporates that key detail.
Further exploring my interest in 3D printing, I used 123D Design to model the product after the iconic grid of New York City. This packaging product provides form, structure, and security in the shipping process.
Poster designs for a series of hypothetical personal development lectures based on Balancing Work and Life, The Art of Patience, and Managing Anger. (I do not own the photography)
Various logos developed for music artists, media entertainment companies, a photographer, and an international distribution company.
Exploring jewelry, marble, and metal, this is a collection of my knowledge and skills I have attained from my studies in Florence, Italy and at Parsons School of Design. Varying techniques from sculpting marble, mokume, texture transferring, stone inlay, and enameling, I hope to explore gold smithing next.
Wherwe is a service providing travelers with an in-depth experience of a culture, a people, and an authentic place by a local who shares the same interests as them.
The brief for this branding assignment was to disrupt an industry. Choosing the tourism industry, I concentrated on developing a language and an experience that related to the young traveler demographic.
Developing the idea, the app, the website, and business behind Wherwe, I fully designed the brand identity and pitched the strategic business model to investors.